Hey guys, here’s a quick one.
I was planning the next two months of development for Hollow Survivors and I thought it might be interesting to share these plans with you. You get a sneak peek into the game’s roadmap and I get someone to hold me accountable - win/win scenario!
Without further ado, here’s the plan:
July:
Steam Capsule
Design and commission steam capsule
Beautiful Transition Floor
Plan TF upgrades (blacksmith to buy weapons)
Plan decorations
Plan 4 Hollows
Design and commission all elements
Code all elements
5 bosses
Design 5 bosses
Implement them in the game
Commission them
Gamepad controls
August
Combat changes
Player 3-chain attack
Enemies energy shield
6 new normal enemy types
Design enemy types
Implement them in the game
Commission them
60 balanced card upgrades
Rework the existing card upgrades
12 permanent upgrades
Write down and add permanent upgrades
Aside from that, it would be great to:
Create at least 1, preferably 2 youtube videos
Decide what type of music to have in the game and commission it
Start posting on TikTok (OKR: post 3 TikTok videos)
Continue to post to Reddit and Twitter once a week.
I understand some of these may sound a bit cryptic to you, so if you want some more info feel free to ask in the comments. Peace!
Would you speak more to how you are developing, as-in programming tools, asset creators, anything used to build this?